Fernstrassen Bundesamt

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Art Direction, 3D Animation

Art Direction, 3D Animation

Scholz & Friends

Scholz & Friends

2025

2025

Art Direction, CGI, 3D Modeling, Animation, Post Production

I’m a senior video editor and motion designer with over 20 years of experience shaping narrative-driven content across movies, documentary formats, and digital platforms. My work focuses on editorial clarity, pacing, and structure — turning raw conversations into coherent, engaging stories without losing authenticity.

Previously, as Head of Design at ESL Gaming, I worked closely with content, broadcast, and production teams to help scale a global esports brand. This experience sharpened my sense for audience, storytelling under pressure, and maintaining quality at scale.

Today, I work remotely as an editor and motion designer, collaborating with broadcasters, media companies, and tech brands — with a strong focus on long-form content, interviews, and formats where substance and clarity matter more than spectacle.

Let's Work Together!

© Copyright 2025

I’m a senior video editor and motion designer with over 20 years of experience shaping narrative-driven content across movies, documentary formats, and digital platforms. My work focuses on editorial clarity, pacing, and structure — turning raw conversations into coherent, engaging stories without losing authenticity.

Previously, as Head of Design at ESL Gaming, I worked closely with content, broadcast, and production teams to help scale a global esports brand. This experience sharpened my sense for audience, storytelling under pressure, and maintaining quality at scale.

Today, I work remotely as an editor and motion designer, collaborating with broadcasters, media companies, and tech brands — with a strong focus on long-form content, interviews, and formats where substance and clarity matter more than spectacle.

Let's Work Together!

© Copyright 2025

I’m a senior video editor and motion designer with over 20 years of experience shaping narrative-driven content across movies, documentary formats, and digital platforms. My work focuses on editorial clarity, pacing, and structure — turning raw conversations into coherent, engaging stories without losing authenticity.

Previously, as Head of Design at ESL Gaming, I worked closely with content, broadcast, and production teams to help scale a global esports brand. This experience sharpened my sense for audience, storytelling under pressure, and maintaining quality at scale.

Today, I work remotely as an editor and motion designer, collaborating with broadcasters, media companies, and tech brands — with a strong focus on long-form content, interviews, and formats where substance and clarity matter more than spectacle.

Let's Work Together!

© Copyright 2025